
National University of Kaohsiung / Associate Prof. Cheng-Hong Wang
Pain Points Solved
This technology provides a comprehensive immersive learning environment, allowing users to participate in interactions as if they were there. Compared to traditional online learning platforms, this technology makes the learning process more vivid and concrete, and connects with the IoT, enhancing learner engagement and learning outcomes. Simultaneously, this system supports multi-platform operations (including PC, VR, mobile devices, etc.) and provides cross-school or cross-national learning exchange functions. This breaks geographical restrictions, allowing students and teachers worldwide to collaborate and learn within the same virtual space.
Technology Introduction
This technology is an interactive platform system designed specifically for educational environments, integrating the concept of the "Education Metaverse" to provide an immersive and interactive learning experience. The system uses Virtual Reality (VR) to create virtual learning fields, enabling students to engage in classroom interactions, experimental operations, and group cooperation within a virtual classroom. It also integrates IoT smart agriculture applications and learning record logs. Educators can use this system to design diverse teaching activities, track student learning progress, and make learning adjustments based on real-time data.

▲Caption: Screen of students (users) in the classroom space within this platform conducting virtual course learning.

▲Caption: Screen of students (users) in the machine tool laboratory within this platform engaging in hands-on creation.

▲Caption: Screen of the platform's space operating IoT smart agriculture application with the Tree Rose theme.
Application Examples
This technology possesses high adaptability and can be applied to multiple industries, covering education, corporate training, and cultural creativity fields. It is particularly useful in disciplines requiring virtual experiments or field simulations (such as science, history, geography, art, etc.), helping users learn more intuitively through immersive experiences. In industries related to manufacturing processes and factory management, this technology can be used to simulate production flows or mechanical operations, training employees to perform high-risk operations in a safe environment, thereby improving skill mastery and reducing training costs.
Related Links
https://www.youtube.com/watch?v=65KK42363V8
Patent Name and Number
ROC Patent, Invention No. I885996, 2025/06/01 - 2044/07/22
Industry-Academia / Tech Transfer Partner
None
Honors and Awards
None
Technical Contact
Vivian Lee, Administrative Assistant
National University of Kaohsiung
Tel: +886 7-5916639
Email: vivianlee@nuk.edu.tw